These can be as simple as gaining a bit of health from executions or much snazzier upgrades like teleporting to enemies to deliver an instant kill.Īside from the gameplay enhancements to the original formula, Aragami 2 also features updated graphics. You’ve got passive and active abilities that you can unlock with skill points that you earn as your level increases. This is entirely up to you and doesn’t necessarily make a dramatic difference in how stages flow, though.Īragami 2 gives you a wide range of abilities, and though the leveling system isn’t necessarily complex, it’s a lot more smartly designed in this sequel, giving you plenty of options to enhance your character how you see fit. Most of the time, you also have a choice between killing and knocking out your enemies. You can even engage foes in combat, which isn’t as polished as it could be but still features intense, timing-based mechanics. You can bring the pain from above by jumping down below them. You can do the traditional stealth game thing of sneaking up behind enemies and eliminating them. ![]() Speaking of which, you can dispose of enemies is some clever ways. If you’re hanging off a ledge and there’s an enemy right above you, for example, you can stick your blade in that jerk and pull him over the edge. You’ve got double-jumps, you can climb along walls, and you can perform all manner of exciting executions on foes. You’ll still be sneaking around and surprise-attacking fools just like before, but in Aragami 2, you can move around the map much more freely. For the most part, this aspect of the game is pretty similar, but you now have more actions and more control over your character than you did previously. Having just played the original Aragami recently, I was expecting everything to carry over, so I was a bit surprised when even the controls had been slightly revamped. Well, if the first Aragami plays like a pseudo old school classic, then Aragami 2 feels like a next-gen successor.Įverything is much more developed this time around, from the leveling system to the abilities to the stage designs. ![]() That’s not to say the game feels dated, but rather it’s fun and polished yet still mildly scrappy. In fact, the first Aragami is the kind of game that could’ve entered “greatest hits” territory on PlayStation 2 (even though it was released in 2016). And though it doesn’t necessarily break new ground for the stealth genre, it’s still an impressive effort and a great adventure.īefore we dive into Aragami 2, I want to take some time to talk about the first game, which was a solid stealth offering clearly inspired by the Tenchu series. This is a wonderfully realized sequel to what was a solid game to begin with. Aragami 2 is developer Lince Works’ second foray into this particular stealth-action universe, and it does an awesome job of taking what worked in the original and enhancing pretty much everything about it. If you liked old Tenchu, or MGS, or Hitman but want it more dynamic Aragami 2 is pretty good.It’s easy to appreciate a sequel that improves on every aspect of its predecessor. ![]() I know reviews have been a bit mixed (graphics arent great, online is dodgy at the mo, mission stats not correct etc), but some seem to be from people that may not really like the stealth genre. Even better if you could hold L1 and direction for a total of 8. ![]() On consoles the d-pad is not used for anything, so being able to assign 4 abilities to those would be great. The most common cause of being spotted for me is pulling up the wheel, selecting an ability and activating the wrong one (eg: trying to quick fire a mesmerise and doing a whisper), as it's just a bit too imprecise when done quickly (or i'm bad and should feel bad). My biggest suggestion would be to assign abilities to buttons. But the stamina and abilities as is is fine too, just less interesting. Dunno if this could be a in-game mod or patched in as an option, but it would make balance tricky - as currently every ability has it's own cooldown etc. The shadow energy-system from the first game was more interesting IMO, where you lost ability energy in the light and gained it in the dark. The new patch notes should be good to fix annoyances. Just got the platinum and level 30 last night, so at the point of trying out things and S ranking every mission. I like it, very refreshing to have a Tenchu-style stealth game.
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